![]() It’s a game that draws lots of influence from Pokemon – the monsters and the mechanics thereof – as you can collect monsters (also known as Minos), level them up, evolve them, and have them battle it out in story mode, PvP, and a few other modes. I'll probably post that somewhere in about five weeks.Mino Monsters 2: Evolution is a mobile game that’s been quite popular since its debut on the App Store and Play Store. Perhaps what would be better is trying to get a Mod to either sticky this and another post that I could make with other reference data or to add the data to the sidebar or wiki.Īs for other data, the thing I'm currently tracking is what the daily rewards are. The rest was stuff I wish I had known early on (where to farm xyz, which Minos are worth leveling when you don't have many coins, etc). I could remove the nature details and just list the pattern, but I don't think I'd regain enough space to post anything interesting. ![]() The two things I use the most are the Daily Activities and Natures tables. When I was trimming down the info, I had two goals: what would I (an experienced player) want to reference and what would a new player want to reference. For instance, you can look up each Mino to see its max level, but, as far as I know, you can't say "which Minos can hit 70?" and get a list of them. The problem that I have there is that it isn't useful as a quick reference. I actually didn't know Erratic and Intelligent were cheaper to level until looking it up on that site. I had the pattern for nature tiers figured out, but used them to confirm that it worked across the board. Yeah I actually used MinoSource as a means to verify some of my data.
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